__________________________ The short answer is yes, you can destroy all 3 if you choose to.
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Yes indeed. In fact, you are tacitly encouraged to join all four of them. The thing is, as you progress down the various faction plot lines, eventually each and every one of the four factions is going to force you to betray another one, possibly two of the others.
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There is no way to complete the Fallout 4 storyline while keeping all of the factions alive. The closest you can get to that is taking the side of the minutemen, and either eliminating the BOS or the institute, which will leave 3 of the 4 factions alive.
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In Fallout 4, players are given the opportunity to join four different factions: The Minutemen, The Brotherhood of Steel, The Railroad, and The Institute.
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You can complete the game without killing any faction except the Institute by siding with the Minutemen. Since the Brotherhood and Railroad both don’t like eachother and equally hate the Institute, there’s no way for all 4 of them to come out alive except through use of mods.
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You can betray the Institute, when you get near the end of the Institutes story they say theyre building “something”. At that point you can take that info to the other factions, which effectively puts you on track to end the game with the new faction.
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If the Brotherhood of Steel is hostile towards you, you will then need to take down the Prydwen with the artillery you have at the Castle stronghold. You will also need to defend the Castle from a Brotherhood of Steel assault. With the Institute, you will assault the Institute HQ with the Minutemen and destroy it.
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If you choose to side with institute or brotherhood then you lose Deacon.
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What is the evilest fallout faction? – Quora. The Institute. They have relegated all humanity outside themselves as lesser humans that do not deserve to exist. They have no remorse in murdering anyone that can be replaced by a synth for an experiment.
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Fallout 4: The 10 Hardest Encounters In The Entire Game
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Additionally, the enemies of the minutemen are silent enemies they do not kill everyone in their line of sight they hide and wait for the minutemen. All these reasons make the minutemen the best faction to join in fallout 4.
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The Minutemen are almost the default faction for players to align themselves with, offering the most simple road to story completion. They offer the most clear-cut “good ending” in the game, allowing players to explore the wastelands guilt-free.
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Simply put, Fallout 4’s romance options are not mutually exclusive. You can flirt with, sleep with, and develop relationships with multiple characters concurrently, with both companions and regular NPCs.
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You can join any faction, but there will be a point when you have to pick a side. In this case however, you can safely join the Brotherhood of Steel, because it doesn’t affect how the Minutemen will treat you.
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Just side with the Minutemen without destroying the RR or BOS. Yeah, you have to destroy at least the Institute. Join the Minutemen and don’t do anything with the BOS or the RR until after you finish the main quest, It’s the closest you can get to a peaceful ending.
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Can I destroy brotherhood after the nuclear option? You can. The BOS can be destroyed with the Minutemen after the Nuclear Option has been done, it doesn’t matter if you did it with the BOS or the MM.
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Although there are two real endings (Nuclear Option and Nuclear Family) as far as cutscenes are concerned, there are four major endings (one for each faction) and their variants (though there are no cutscenes or ending slides for them).
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After you join the Brotherhood of Steel, you can gain access to a Power Armor located on the Prydwen airship. You can only use the Power Armor once you have been given the rank of Knight by Elder Maxson, leader of the Brotherhood of Steel.
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Minutemen and BOS can prefectly be fine, same with minutemen and institute, or minutemen and railroad. Technically you wouldn’t be able to be in both the minutemen and BOS because both have vastly different command structures and goals, but just in the game you can.
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The Institute is evil for the same reason that The Enclave is evil. They’ve convinced themselves that they are the only ones who are actually people, everyone else is somehow lesser and worth less then the members of The Institute.
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Shaun, also known as Father, is the son of the Sole Survivor and the leader of the Institute in 2287. He serves as the main antagonist of Fallout 4 unless the player character chooses to side with him.
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Ultimately, the main antagonist of the series is Shaun, or Father. After everything the Sole Survivor learns about the Institute’s activities, it’s pretty difficult to feel any remorse towards the one person they were chasing after all game. This man is single-handedly behind all the evil the Institute has committed.
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Overall, the Lone Wanderer is arguably the weakest among the Fallout protagonists. While they arguably start on par with the Vault Dweller of Fallout, their achievements in the base game don’t come close to the Vault Dweller’s, who managed to wipe out a super mutant threat.
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Even after the player character has destroyed the Institute, X6-88 still can be found near the Nordhagen Beach settlement and still can be recruited as a companion. Moreover, dismissing him will simply make him teleport back to the Institute SRB as if it is not destroyed.
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She approves once you join them. However, if you stick around too long . . . she will begin to disapprove of the choices involved with the Brotherhood of Steel. For example, she hates it if you kill off the Railroad.
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