There is nothing in the rules that disallows counters from being on particular permanents. This means that +1/+1 or -1/-1 counters (or as in your title, 0/-1 counters) can be on artifacts, lands, planeswalkers or enchantments.
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If your undying creature gets a +1/+1 counter on it (say, from Travel Preparations) and then dies, it won’t come back, even if that’s the first time it died. On the flip side, if you can get that +1/+1 counter off of an undying creature somehow after it comes back, it’ll come back yet again the next time it dies.
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+1/+1 counters only go onto creatures.
Yes, the rules can handle them going onto other card types but we tend not to make cards that do that. Usually the way to get a +1/+1 counter on a non-creature is to animate it and put one on then wait for the animating effect to go away.
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A +1/+1 counter on a creature adds one to its power and toughness. Creatures using +1/+1 counters were among the most popular in the early history of the game. Charge counters serve as the equivalent default counter for noncreature permanents.
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+1/+1 counters can be on any type of permanent, but only modify power and toughness while the permanent is a creature. Llanowar Reborn even get’s a counter without ever being a creature and Raging Ravine picks up counters so that each time it becomes a creature it retains the boosted power.
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+1/+1 counters modify just as effectively as -1/-1 counters. A creature with a keyword counter is considered modified. A creature that is equipped is considered modified no matter who controls the Equipment that’s attached to it.
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Yes, the each +1/+1 and -1/-1 counters cancel each other out as a state-based effect and the combo will work as per rule 121.3.
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Lands (any permanent, really) can have +1/+1 counters just fine. In fact, Llanowar Reborn enters the battlefield with one! The counter(s) will not go away just because your blinkmoth stops being a creature.
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Nothing in the rules would interfere with putting -1/-1 counters on a non-creature Vehicle.
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Each creature you control with a +1/+1 counter on it has first strike. +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
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enchantments and counters will stay on it in both states.
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Any permanent can have a +1/+1 counter put on it. Those counters won’t have any effect unless that permanent is or becomes a creature.
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Can an Indestructible Creature be Killed by Counters? I’ve already used it as an example, but yes, you can use counters to kill indestructible creatures. -1/-1 counters are obviously the first choice if you’re looking to just reduce their toughness, but you can get creative with it.
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After your opponent declares their attackers you get the chance to “block” some of them with your untapped creatures. For each attacking creature you can choose one or more of your creatures to block it. A creature can’t block more than one attacking creature at a time outside of some very particular circumstances.
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A creature must be untapped in order for it to block. Each creature can only block a single attacker, but multiple defending creatures can block the same attacker. Both players are given a chance to cast instants and activate abilities after blockers have been declared.
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Converting a permanent doesn’t affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts.
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However, vehicles themselves are susceptible to summoning sickness — you can always crew a vehicle and use it to block, but you can’t attack with it the turn it comes into play unless it has haste.
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Yes, creatures can get more than one shield counter.
Sanctuary Warden enters the battlefield with two shield counters on it, and other creatures can gain more than one through the proliferate mechanic or cards like Boon of Safety and Agent’s Toolkit.
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Plain artifacts don’t have summoning sickness. Like planeswalkers, they aren’t creatures. They’re things. You can just use them without any worry, even if they have tap abilities.
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Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in their hand, but as part of their cleanup step, the player must discard excess cards down to the maximum hand size. 402.3. A player may arrange their hand in any convenient fashion and look at it at any time.
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No. There’s no limit to the number of any card, with the exception of legendaries and planeswalkers, that you can have on the battlefield at a time.
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True Duals are lands that can produce two colours of mana, have both relevant land types, and can enter the battlefield untapped for free.
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The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
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Corpse counters are a type of counter introduced in Alpha. All instances of corpse counters are created from Black cards and their creation is either related to a creature dying during a given turn or related to tracking a creature that returned from the graveyard.
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Does Doubling Counters Count as Putting Counters On a Permanent? Yes. If you have a creature with two +1/+1 counters on it and you double the number of counters with Vorel, the Hull Clade, you basically put two +1/+1 counters on the creature, which matters for cards like Simic Ascendancy.
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