The Xbox Series S is, on paper, every bit as feature-rich as the Series X. It’s based on the same fundamental RAM, storage, CPU, and GPU technologies – which of course means that it is ray tracing capable. You can absolutely get RT acceleration on the system, just like any other RDNA 2-based hardware platform.
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One of the most exciting PS5 features, along with the console’s near-instant loading times, is its ability to support ray tracing. For those unfamiliar with the concept, ray tracing is a complicated rendering technique that produces more realistic lighting effects by imitating light in a natural environment.
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The Xbox Series X|S supports ray tracing, which simulates how light naturally behaves inside the game environment. That makes for more realistic visuals, but it was too much for earlier consoles to handle.
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Yes, it is possible to use ray tracing without an RTX graphics card. Ray tracing is a rendering technique that can be implemented using hardware with any GPU above the Nvidia 20-Series. Or with software in older GPUs, no matter what the hardware setup is.
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Edit, solved: Within PS5 settings, go to “Saved Data and Game/App Settings” > Under “Game Presets”, set “Performance Mode or Resolution Mode” to “Game Default”. This should enable switching between modes, including ray tracing without resetting after reboot.
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You need an Nvidia RTX or AMD Radeon RX 6000 or AMD Radeon RX 7000 GPU with the latest graphics card driver installed. Although ray tracing is a staple of modern GPUs, that doesn’t make it any less demanding.
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The RTX 3070 is the bare minimum equivalent, but if you really wanted to live up to the PS5’s standards you’d need an RTX 3080 or RX 7900 XT. Either way, you’re going to be spending quite a lot more on the GPU than you would ever spend on the PS5.
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Nvidia RTX is a more recent line of cards that were introduced in 2019 with the 20 series. RTX is another marketing abbreviation, meaning “Ray Tracing Texel eXtreme”, and, as the name implies, these cards were the first to introduce some dedicated ray tracing capabilities.
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The next-gen consoles will work fine with any TV but because of the new HDMI 2.1 standard, a few of their newer features will only work with new TVs. If you bought a 4K HDR TV before 2020, you’ll experience 4K gameplay up to 60fps and gorgeous lighting and HDR effects thanks to new raytracing hardware.
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They also both run RDNA 2 graphics. However, the Xbox Series X has a slight upper hand with its GPU having 12 TFLOPS of power across 52 CUs. In comparison, the PS5 has 10.3 TFLOPS of power across 36 CUs. This effectively means that developers can potentially eke more from the Series X than PS5.
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It hovers between 4K and 1440p, with Performance mode going closer to 1440p and Quality mode closer to 4K. These resolution differences can have a big impact on the look of the game, too. In particular, the Ray Tracing mode has some significant artifacts as it tries to reconstruct a 4K image.
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Old GTX GPUs can only offer basic ray tracing effects with a low ray count. While RTX graphics processors can manage much more complex effects with multiple effects being presented with a higher ray count. Ray tracing is also a graphically intensive process.
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Ray-tracing options are greyed out in the menu when hardware or drivers are not compatible. In rare cases, the ray-tracing options can be greyed out even if users have a compatible GPU. This occurs on some specific Windows versions, that lack support for Shader Model 6.6.
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PlayStation 5 cannot directly pull off 4k 60 FPS simply because of hardware limitations. 4k resolution takes a lot of VRAM to process, and hardly any graphics card can do 4k 60 FPS with Ray Tracing enabled. However, PlayStation 5 can pull off 4k 60 FPS on many games.
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The main difference between the GTX and RTX series is the inclusion of ray tracing and DLSS (Deep Learning Super Sampling) in the latter. These features allow the RTX series to offer more realistic and immersive new graphics capabilities, but they also come with a price premium compared to the GTX card series.
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Combined, these efforts have not only accelerated ray tracing performance for all GeForce RTX gamers, but have now also made it possible for gamers with GeForce GTX 1060 6GB and higher GPUs to test drive basic DirectX Raytracing (DXR) effects via a new Game Ready Driver.
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Ultimately, ray tracing is the holy grail for realistic lighting, and if you want to see the games you play in the best visual quality you can, hit the ray tracing switch.
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Nvidia RTX: Top 15 Games That Utilize Ray Tracing The Best
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Ray-traced lighting can create much more realistic shadows in dark and bright scenes, with softer edges and greater definition. Achieving that look without ray tracing is extraordinarily hard. Developers can only fake it through careful, controlled use of preset, static light sources.
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Despite coming in at a super low price point in comparison, the Series S can play all the same games as the more expensive Xbox Series X. As well as saving money, you’ll also save on shelf space – the Xbox Series S is completely disc-less so you need to buy all your games digitally.
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